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Game Logo

Started by May 04, 2011 02:12 AM
6 comments, last by Emergence 13 years, 8 months ago
I am attempting to make a Logo for my game. I am not very talented at making User Interfaces and know little about making Web graphics (I use photoshop, but know very little about it, and often don't know how to do what I want.)

The game has 4 Factions who all fight each other.

Man- represented by the Lion (holding Excalibur)
Drakes- represented by the Dragon
Ancients- represented by the Phoenix
Unrest- represented by the Snake Dragon

I've tried two different styles, but i'm not sure. I originally was going to do a shield with the 4 (like the blue cross) but then found the shield w/ scroll.

Obviously, I have fotolia credits. It's easier than designing my own (even thouguh ive already spent a few hours on the Heraldry...ugh!)
But before I buy any images, I need to know which ones to buy. Don't want to waste my credits, so i mock up low quality versions and then decide "Okay. Time to buy the high quality version."

Really, this is the best I could do after 3 hours. I mess with Blending Options a lot. These were all originally black heraldry symbols.
What do you think?
How could I make this look better?
Are any of these 3 any good?

The game is a Multiplayer RPG and the "Logo" would be on the Website and the Intro Screen.
I always liked how Dark Age of Camelot did their 3 factions, like a triangle. That's why I chose a shield square. However, I really liked the Scroll.

I am attempting to make a Logo for my game. I am not very talented at making User Interfaces and know little about making Web graphics (I use photoshop, but know very little about it, and often don't know how to do what I want.)

The game has 4 Factions who all fight each other.

Man- represented by the Lion (holding Excalibur)
Drakes- represented by the Dragon
Ancients- represented by the Phoenix
Unrest- represented by the Snake Dragon

I've tried two different styles, but i'm not sure. I originally was going to do a shield with the 4 (like the blue cross) but then found the shield w/ scroll.

Obviously, I have fotolia credits. It's easier than designing my own (even thouguh ive already spent a few hours on the Heraldry...ugh!)
But before I buy any images, I need to know which ones to buy. Don't want to waste my credits, so i mock up low quality versions and then decide "Okay. Time to buy the high quality version."

Really, this is the best I could do after 3 hours. I mess with Blending Options a lot. These were all originally black heraldry symbols.
What do you think?
How could I make this look better?
Are any of these 3 any good?

The game is a Multiplayer RPG and the "Logo" would be on the Website and the Intro Screen.
I always liked how Dark Age of Camelot did their 3 factions, like a triangle. That's why I chose a shield square. However, I really liked the Scroll.


Redesigned the whole thing.

Tell me what you think.
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It looks great! -but why is the map cross on the backside of the scroll? :-)

It looks great! -but why is the map cross on the backside of the scroll? :-)


Because I saved it as a .png while messing around with it, and for some reason must have saved the final version (same thing, minus the North Compass) as a different format so I got confused when uploading. LOL!

I purchased the images from fotolia so the quality is higher. Done!
How about, take the shield in pic 3 in the first post (just the border and silver metal) and put the contents of pic 2 in the first post onto it. Preferably, rotate the 4 symbols 45 degrees to have an x rather than a maltese cross. Also preferably make it skinnier; optionally, change it from blue to solid gold or black, although the blue's not bad.

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

I think the new logo looks good, but i think the wear on logo #3 could be used to add some detail. Funny thing about graphics: everyone has an opinion. ;-)
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I think that you are making your logo overly complicated. Just because there are four factions in your game doesn't mean they need to be displayed in the logo. The logo should be clean, simple, and iconic. I think that just the shield and the name would be fine. If you do choose to add the faction icons, dim them so that they are very subtle and don't stand out like a sore thumb (and I would avoid making them different colors as well...it just distracts). Perhaps try making them as silhouttes or shading on the shield. And place more emphasis on the title of your game as well. The title text just doesn't stand out, and I don't know what the name of the game is at first glance because of all the visual distractions. Also, stop thinking that your logo is meant to "visually describe" your game. Games are big, complex worlds and you can't fit what they are all about in a single image. Logos are there to represent your game, not describe it.


Dark Age of Camelot Press Kit
For Dark Age of Camelot, their logo is just as I described. Their box art, on the other hand, is much different (as it typically should be since its an advertisement and not just a logo). I'd say the logo drafts you put together are more suited for box art than a logo.


As an example, here's the logo from my own game (I didn't make it).

allacrost_logo_medium.jpg

Simple and clean. I immediately know the name of the game from one glance at the logo.



I hope my advice helps to guide you. :)

Hero of Allacrost - A free, open-source 2D RPG in development.
Latest release June, 2015 - GameDev annoucement


I think that you are making your logo overly complicated. Just because there are four factions in your game doesn't mean they need to be displayed in the logo. The logo should be clean, simple, and iconic. I think that just the shield and the name would be fine. If you do choose to add the faction icons, dim them so that they are very subtle and don't stand out like a sore thumb (and I would avoid making them different colors as well...it just distracts). Perhaps try making them as silhouttes or shading on the shield. And place more emphasis on the title of your game as well. The title text just doesn't stand out, and I don't know what the name of the game is at first glance because of all the visual distractions. Also, stop thinking that your logo is meant to "visually describe" your game. Games are big, complex worlds and you can't fit what they are all about in a single image. Logos are there to represent your game, not describe it.


Dark Age of Camelot Press Kit
For Dark Age of Camelot, their logo is just as I described. Their box art, on the other hand, is much different (as it typically should be since its an advertisement and not just a logo). I'd say the logo drafts you put together are more suited for box art than a logo.


As an example, here's the logo from my own game (I didn't make it).

allacrost_logo_medium.jpg

Simple and clean. I immediately know the name of the game from one glance at the logo.



I hope my advice helps to guide you. :)


Yes, and you are entirely correct.

All images above are to be website graphics, as I failed to realize how the logo...needs to be a logo. LOL!

Great looking logo for you!

I took my web design graphics and implemented a website intro storyline. It's on youtube as a prototype (the timing is all messed up, so it's bad quality) but the real thing will be done in Flash or JQuery.

[media]
[/media]

I'll have to redesign the Logo and make it more of a logo than a web graphic.

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