First off, the project I'm trying to get off the ground is a turned-based state simulator in the mold of SimCity or Civ. I have Allegro installed, plus a whole how-to book just for that library (even though it's the Windows version), but I want to make sure there isn't something else out there that makes development easier. I'm using Ubuntu but have Debian on the drive as well. I'm a C++ programmer and do most of my own graphics with GIMP and/or Inkscape. I'm hoping to import png files for all the graphics. Compiled graphics files don't interest me at all. I want this game to be easily modded, with graphics in folders on the drive.
Also, anyone familiar with window or button-based GUI libraries, what are some recommendations? Here is a mockup of the UI that I just finished today (The layout is heavily inspired by SimCity games):
http://i1223.photobu...tate/gameui.jpg
As far as actual representation on the screen, I think I'm going to go for a system where the player can switch between satellite to map representation, kind of like Google Maps. Either way, the function of plopping tiles will be the same.
What's the best Linux library for 2d games?
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