How daunting is the task?
I am seventeen and looking to start to get into game modelling, at the very leas,t then move up to code and whatnot. This seems like a much better career path then doing some monotonous job that you gain no enjoyment from. My question is where should I start? To me it seems like a daunting task that is difficult once you start but is easier once you get passed the beginning phases; kind of like writing a book which I have done so taking a long time to do something isn't a problem. What is the best way to start because there are a multitude of programs like Blender, Wings, UDK, etc. that have tutorial and I want something simple to start out in.
get into game modelling, at the very leas,t then move up to code and whatnot[/quote]Have you done any programming before? You should probably find out if it's an enjoyable activity for you before setting it as a career goal.
Also, modelling isn't a prerequisite for coding (and whatnot) - "moving up" isn't really the right description, you're talking about "moving across" to a different discipline. It's like comparing a poet and a painter - one hasn't "moved up" from the other.
If you want to start doing some modelling to see if it's something you enjoy, then Blender is probably a good starting point.
If you want to start doing some coding to see if it's something you enjoy, then C# and XNA is probably a good starting point.
. 22 Racing Series .
get into game modelling, at the very leas,t then move up to code and whatnotHave you done any programming before? You should probably find out if it's an enjoyable activity for you before setting it as a career goal.
Also, modelling isn't a prerequisite for coding (and whatnot) - "moving up" isn't really the right description, you're talking about "moving across" to a different discipline. It's like comparing a poet and a painter - one hasn't "moved up" from the other.
If you want to start doing some modelling to see if it's something you enjoy, then Blender is probably a good starting point.
If you want to start doing some coding to see if it's something you enjoy, then C# and XNA is probably a good starting point.
[/quote]
I know that they are two separate things but it would be better, to me, to learn modelling before I set out for the coding and programming. Thanks for the tips.
They aren't mutually-exclusive, so you could learn some programming at the same time. Just start with small, simple projects and work your way up.
[color="#1C2837"]I know that they are two separate things but it would be better, to me, to learn modelling before I set out for the coding and programming. Thanks for the tips. [/quote]
Modeling will teach you nothing about programming, and vice versa. If you want to learn modeling because you're more interested in it right now, that's one thing, but don't expect it to help you with programming in any way.
EDIT: Also, for modeling, start with Blender if you want a free software. I'm not really a graphic artist so I don't know much about this, but I think 3DS Max and Maya 3D are popular paid alternatives.
Programming try Python with Pygame or C# with XNA.
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