I am in the works of creating my own game library using DirectX, FMOD, RakNet, etc... I don't plan on selling it as I would require a FMOD license which is expensive but offer it for free similar to that of SFML (Simple Fast Media Library). I have been using SFML for a few years now and one thing I noticed is how slow it can run compared to a DirectX. In fact I did a test same tilemap code renders literally 3 times faster using DirectX for rendering VS SFML's implementation of OpenGL. I know in the big scheme of things I probably wouldn't notice performance, but I like having my own implementations for my needs, so when I realize oh that would be handy to have I don't have to go editing SFML's source to do it.
Questions:
1. Would I be allowed to use the name DirectX in the actual title E.g. ("My DirectX Game Library", abbrev "MDXGL" this is just an example not my actual name)
2. Would I be allowed to add the FMODex.dll with the library as external libraries, like SFML does with OpenAL?
Game library naming
I am in the works of creating my own game library using DirectX, FMOD, RakNet, etc... I don't plan on selling it as I would require a FMOD license which is expensive but offer it for free similar to that of SFML (Simple Fast Media Library). I have been using SFML for a few years now and one thing I noticed is how slow it can run compared to a DirectX. In fact I did a test same tilemap code renders literally 3 times faster using DirectX for rendering VS SFML's implementation of OpenGL. I know in the big scheme of things I probably wouldn't notice performance, but I like having my own implementations for my needs, so when I realize oh that would be handy to have I don't have to go editing SFML's source to do it.
Questions:
1. Would I be allowed to use the name DirectX in the actual title E.g. ("My DirectX Game Library", abbrev "MDXGL" this is just an example not my actual name)
2. Would I be allowed to add the FMODex.dll with the library as external libraries, like SFML does with OpenAL?
DirectX is probably trademarked so no. You can include FMODex.dll with your library though.
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