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How 3DSMAX import to VC++?

Started by September 02, 2001 06:02 AM
4 comments, last by yungivan 23 years ago
Hi all, My VC++ program is already linked with OpengGL. I use OpenGL to build the background, I''d like to put the 3DSMAX objects onto it, how can I do that? Can I use DirectInput to control the coordinate of the 3DSMAX objects? Ivan
download the dx8 sdk (you have it?), then run the 3dsconv program to convert 3ds format to .x format. Next work with .x format (see sdk samples).


-eng3d.softhome.net-
-----------------------------------------------"Cuando se es peon, la unica salida es la revolución"
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Correct me if i''m wrong but isn''t .x just for direct-x?
.x is just a file format. can be parsed for your own purposes, regardless of your rendering system.

a2k
------------------General Equation, this is Private Function reporting for duty, sir!a2k
Other options are to export from 3ds max to .3ds or .obj (with a plugin). Search this site and you''ll probaably find code that allows you to use these formats in your game engine.

--
http://www.3dcgi.com/
If you look the .x (ascii) format you can see that it is 100% C code. Yup!

-eng3d.softhome.net-
-----------------------------------------------"Cuando se es peon, la unica salida es la revolución"

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