HELP A 3D NEWBIE OUT WITH THIS FILE FORMAT STUFF
I am writing a 3d engine in OpenGL,
I try to draw ideas from everywhere, but due to its simplicity, the basis for my 1st
engine is tutorial 10 of NeHe''s tutorials, I understand that this is not a good basis, and
that it is not capable of much, but bare with me this is just a simple learning project,
and this will NOT be the basis for my real engine!! that aside, in that tutorial I have
everything i need to start expiermenting with adding things to the engine, except the
fact that the file format SUCKS (sure he did this for simplicity sake) but i mean I don''t
wanna type in my other levels for my first engine by hand, would someone please direct
me to a tutorial on parsing other file formats, prefferable something simple, no .3ds,
mabye like .ase or .x(looks like the next simpleist choice)i just want help, or a link to a
tutorial to help me parse a common format and load it in OpenGL, since only D3D can
directly load .x, I do Not want to write the engine in D3D, because i already have to
wory about other DirectX pieces i.e. Direct sound and input and all that stuff,and i
don''t have time right now to learn D3D. So however you can help would be
appreciated, AND PLEASE dont just give me a link to a file format description please
make sure its an actual tutorial because i am new to 3D and not an expert in C++ so i
need some help starting the parse code.
Thanks in advance,
Nomad
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