Vector fields and navigation meshes
I believe that the original core path, however, is found via A*. The flow field is simply a result of the units using path following with separation. Therefore, it is not really a full pathing solution using flow fields.
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Ok so I'm going to implement a nav-mesh / vector field combo for path navigation over a large 3D terrain. I was also having a look at Cuda and doing the vector field following on the GPU as I thought this might be quite a jolly endeavour.
Has anyone got any opinions on using the GPU for this type of thing?? I have read things which are both for and against using the GPU for things other than graphics.
Has anyone got any opinions on using the GPU for this type of thing?? I have read things which are both for and against using the GPU for things other than graphics.
"To know the road ahead, ask those coming back."
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