All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
24
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to Math and Physics
Advertisement
question about BSP trees...
Math and Physics
Programming
Started by
ogracian
August 24, 2001 10:55 PM
-1
comments, last by
ogracian
23 years, 5 months ago
ogracian
Author
180
August 24, 2001 10:55 PM
Hello I am writing a solid node BSP tree, but I want to expand it to the solid leaf BSP tree, but I really appreciate if anyone could explainme the advantages and disventages of usign either of this BSP implementations? Thanks in advance! Oscar
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
Error handling
General and Gameplay Programming
A better idea than GTA;
GDNet Lounge
How to use unordered_map in C++
General and Gameplay Programming
How to Handle Complex Side Effects and Event Sequencing in a Turn-Based Game Like XCOM?
General and Gameplay Programming
Encouraging Players to write things down.
Game Design and Theory
click and drag sprite
For Beginners
Advertisement
Recommended Tutorials
General Collision Detection for Games Using Ellipsoids
General and Gameplay Programming
An Independent Developer
Business and Law
Nintendo Wii Flash Game Creator
General and Gameplay Programming
Concept Art with Photoshop - Characters
Visual Arts
Introduction to Pointers, Structures and Linked-Lists Part 11
General and Gameplay Programming
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top