Hi everyone - we're currently working on an update of an indie game we made a little while ago, and we're currently recoding/resizing a bunch of the sprites. However, last time we ran out of time to really balance the bosses and enemies as we'd like to.
Basically, I've slung up a shot of all the sprites from the last version - I was wondering, does anyone have any thoughts or suggestions as to how any of these guys should act or attack based on their form? Any and all ideas are welcome, we're just trying to think of ways to make each boss more unique or involving.
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