Greetings,
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Jorrit Tyberghein.
Project manager of Crystal Space: An open source 3D engine for Linux, Windows, OS/2, BeOS, ...
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Greetings,
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Jorrit Tyberghein.
Project manager of Crystal Space: An open source 3D engine for Linux, Windows, OS/2, BeOS, ...
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=> Arfa <=
However, I havn't yet found a way to change colour depth in X... (XF86VidMode* only changes resolution...)
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Mark Collnis
- EHB Software
[This message has been edited by Jered (edited August 03, 1999).]
THings would be sooo much nicer if you *could* change the colour depth without retstarting X... (You must restart Windows before changes take effect, ring any bells?)
This is a *major* disadvantage...
Unless you write code that detects the colour depth and compensate accordingly (my XAccess library will do that, but that's beside the point), thngs can get very awkward...
Thoughts, comments?
Shelrem
While I'm posting, I might as well ask this: Is there a standard Linux API that controls things like menus, buttons, etc., for you to implement in your program? Or not? Is that why all Linux apps look like console apps?
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~CGameProgrammer( );
Qt/KDE (www.kde.org) and GNOME (www.gnome.org)
There are a few more, but those are the most popular...
On the subject of X colour switching, I think we should contact the Xfree86 project and make this little request. 'tis a good idea.
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Mark Collnis
- EHB Software
I've sent off a letter to the XFree86 project about switching color depths on the fly, but it looks like that might already be in the plan (the FAQ was a bit vague about it.) I just thought i'd mention this, and i'll let you all know if i get a response. I'm looking forward to more games in X, myself, with this change..
-Shelrem