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Original post by Iron Chef Carnage
If I love being the Tactical Officer on my Frigate, but get promoted, I can just go be a Tactical Officer on a destroyer, which is the same gameplay, but more of it. If I suck at it, but really enjoy it, I can get busted down and go be a Tactical Officer on a Corvette. If I love my ship and crew and want to stay around, I can move up or down the ladder on the same vessel.
Okay, this is a MUCH better idea. If you could transfer, though, the "love the ship & crew" thing would have to be VERY compelling, with advantages you couldn't get by just jumping to the same role on a smaller ship.
One possibility would be that better ships have better everything, from character improvement facilities to options for fame and glory. You'd expect the Enterprise to be closer to danger and opportunity, so even getting downgraded you'd maybe want to stay on so that you get a crack at advancing skills and stats faster.
There could also be some kind of popularity rating that dictates who holds the true power. Maybe building popularity is challenging work and moving to a new ship means that you start over. I'm imagining a situation where the crew turns to you unofficially, or where you slowly usurp more functions / gameplay even though you are of lower rank. (Would need a diplomacy/faction system, which I think would be ideal for a large ship anyway.)
It could also just be some set of efficiency stats that get built with time aboard.
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That's an example for military vessels, of course. If I'm a pirate captain and I botch the job, I might find myself in the airlock right away, or I might just have to kill a couple mutineers before resuming my command without further accountability for the errors.
This is complicated, but maybe this could be captured with varieties of failure that impact different faction/culture/personality types differently, so that disloyalty affects a hierarchical military ship differently than a bunch of meritocratic criminals. To use the powerful noble example again, its cost might be greatest among the military, less among a corporate vessel and nil or positive among brigands.
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Original post by MeshGearFox
It sounds like an attempt at realism, but Realism Isn't Always Fun.
Not sure this is really fair. It doesn't seem to me to be too realistic to go from captain to second in command, especially not in the military. It's far more realistic to just expel you from the service or put you behind a desk hoping you'll leave.