Hello !!!
I wonder what is better to use in 2D iso engine - objects(trees,houses,etc...) sliced into tiles, or non sliced objects -
just clipped to screen as they are. I know that there have allready been some discussions about that, but I still don''t know what is better
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. What is better for the performance ?? I use vc++ and dx7.
Thanx guys
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Uros
Life lived unexplored is life not worth living !