New idea, but I need some facts.
Pong! I spent hours and hours working on a pong clone.
http://www.gamedev.net/reference/design/features/makegames/
-King
MXF ENTERTAINMENT
-King
MXF ENTERTAINMENT
Unless you happen to be independently wealthy and can afford to pay other people a lot to work for you, people arent going to want to work for someone who cant help make the game themselves.
"Vision leaders" are only followed when they are extremely capable of getting things done themselves, or have the money to entice other people to do the work.
-Geoff
http://www.vsearch.com/designers
In fact most ask for working knowledge of 3D Studio Max. However I still agree that some knowledge of programing is important to a designer, so he my work with programing limitations. Oh and if you go to the engineers section of the Site at
http://www.vsearch.com/swengine
there you find the programers, notice C++ liters that page, in the exp. line. But like I said before if I am still wrong let me know, I am still learning.
[This message has been edited by Talon (edited November 08, 1999).]
When this person was doing the job of "designer", he/she might not have actually been writing code or drawing art/levels for the game (although most of the time they are), but should the time arise that some art or code needs to get done, they *are* capable of doing it.
It's the classic video game-playing kid's dream to "learn lots about games" by reading every issue of Nintendo Power and playing all the new games. And granted, designers do those sorts of things, but that is such a small amount of what is required to be a good designer. My advice: pick programming or art/level design and start there. Work your way up to a senior position then put together a game idea and submit it to the bosses. Good luck. --Nolan
1) a tetris clone
2) a screen saver that bounces a 3D cube around the screen and randomly rotates it in all directions
3) a overhead view text or simple graphics rpg including multiple weapons, multiple enemies and a shop of some kind.
4) and a screen saver that bounces your viewpoint around within a 3D cube while rotating the direction you are viewing it from.
With those 4 programs under your belt(might be able to learn to program them within a year if you work at it), and a good design document(look at the claw design document in the design section of this page), another 6 months to a year of work. You might be able to get a programming team together to work on a project like that, if you are a smooth enough talker.
A lot of ifs there, but make the four programs. after that you will see many of the difficulties of programing different types of things and at least be able to steer your program out of many of the major pitfalls you see in those types of projects.
Keep in mind that in addition to the design and programming aspects you also will need a keen business sense to get a project of that magnitude off the ground.
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DESIGN FANATIC
David Abresch
abre1657@blue.univnorthco.edu
David Abresch
abre1657@blue.univnorthco.edu
Here is my problem, I want to do a massive online game, ex EverQuest, OU, but for now I know that is to much for me. So I want to start smaller, I want to do a RPG where a Game Master can control the game, like Vampire is going to be. This is what I am asking, Vampire will only allow 8 players and 1 host, I want to exspand that number by a great deal, say to 40 people. I would like to use a first person shooter view. And be able to give the game alot of feel. Can it be done? if so how? if not why not?
Thanks Jeff