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Need Help !!

Started by March 30, 2010 12:51 PM
44 comments, last by soon2sucess 14 years, 6 months ago
Quote: Original post by soon2sucess
Also, it would take about 100 posts for all the information i have for this game.


If you can't summarize your game in a single sentence, you're going to have a lot of trouble marketing it to the gaming public.

Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse

Quote: Original post by DevFred
True. Quick quiz: what does this program print? :)
std::cout << "WTF??!\n";


:>
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Alright, seeing as most people have pretty much mentioned the real big points already, I'll give you some other advice.

I don't know what your game is, what its scale is etc, but it's really a lot of work (as mentioned earlier). I have no clue about the scale of you're idea either. It looks as though you don't know programming. Clarify this one thing first though; are you interested in game programming or something else?

The advice we give almost all independent guys is to start small. I mean Tetris clone small. Keep in mind that conceiving a full blown, amazing game can take a long time (I know from current experience). On top of that it depends on what language you use (you seem like you're gonna opt for the professional stuff). Even if you become just a game designer or something like that, you still need the team to conceive the project. There's lots of details to consider. After the small stuff, you go bigger, learning stuff along the way. When you're ready, then you go on to the huge stuff.

With that said, don't give up on the project though. I wish you good luck, and hope to play your game some time soon :).

No one expects the Spanish Inquisition!

Original post by kryotech
Alright, seeing as most people have pretty much mentioned the real big points already, I'll give you some other advice.

I don't know what your game is, what its scale is etc, but it's really a lot of work (as mentioned earlier). I have no clue about the scale of you're idea either. It looks as though you don't know programming. Clarify this one thing first though; are you interested in game programming or something else?

The advice we give almost all independent guys is to start small. I mean Tetris clone small. Keep in mind that conceiving a full blown, amazing game can take a long time (I know from current experience). On top of that it depends on what language you use (you seem like you're gonna opt for the professional stuff). Even if you become just a game designer or something like that, you still need the team to conceive the project. There's lots of details to consider. After the small stuff, you go bigger, learning stuff along the way. When you're ready, then you go on to the huge stuff.

With that said, don't give up on the project though. I wish you good luck, and hope to play your game some time soon :).[/quote

Thanks alot for all the advice you've giving me already, very appreciative. I i want to be a game designer. Maybe a programmer or software designer. Not sure much on what specify. Pretty much what your saying is that devry is not worth it. If so what specific schools you recommend ? Also about the game idea, i want to convert the info to something presentable for future terms. What do you recommend for me to do since i have alot of papers wit info. It'll take about 50 posts to put just half of the game for you guys to read, lol... any advice would be greatly appreciated.....
If you're gonna do something involved with game design, then you definitely want others in your project. If you do programming or software development, then you still need others. It looks like you're going independent on this. The hard part for you will be finding other programmers and artists, cause they just aren't easy to find. You might be able to get some guys to pitch in, but it will take awhile to make the game still.

As for what degree you will go for, I suggest a computer science degree. That way, you learn all the programming stuff.

As for how to present the game idea for later use, how about a powerpoint? That should work........cause you're gonna need to compress the info anyways.

No one expects the Spanish Inquisition!

Quote: Original post by kryotech
If you're gonna do something involved with game design, then you definitely want others in your project. If you do programming or software development, then you still need others. It looks like you're going independent on this. The hard part for you will be finding other programmers and artists, cause they just aren't easy to find. You might be able to get some guys to pitch in, but it will take awhile to make the game still.

As for what degree you will go for, I suggest a computer science degree. That way, you learn all the programming stuff.

As for how to present the game idea for later use, how about a powerpoint? That should work........cause you're gonna need to compress the info anyways.


I see. Very interesting, i guess ima have to see what ima do.. i really appreciate your info, seriously.. I thought of powerpoint, just its going to be hard because i want to make it creative so drawings going to be included which involoves $, lol.. Ok i"ve back and forth with this, are you familiar with the process with registering or copyrighting. Basically to protect the whole idea,concept,plot,etc.. from any market,sale,develop,etcc.... ?????? Any advice would be greatly appreciated.... Thanks,
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Quote: Original post by soon2sucess
Quote: Original post by kryotech
If you're gonna do something involved with game design, then you definitely want others in your project. If you do programming or software development, then you still need others. It looks like you're going independent on this. The hard part for you will be finding other programmers and artists, cause they just aren't easy to find. You might be able to get some guys to pitch in, but it will take awhile to make the game still.

As for what degree you will go for, I suggest a computer science degree. That way, you learn all the programming stuff.

As for how to present the game idea for later use, how about a powerpoint? That should work........cause you're gonna need to compress the info anyways.


I see. Very interesting, i guess ima have to see what ima do.. i really appreciate your info, seriously.. I thought of powerpoint, just its going to be hard because i want to make it creative so drawings going to be included which involoves $, lol.. Ok i"ve back and forth with this, are you familiar with the process with registering or copyrighting. Basically to protect the whole idea,concept,plot,etc.. from any market,sale,develop,etcc.... ?????? Any advice would be greatly appreciated.... Thanks,


Well, it's been mentioned before, but I don't think there's any copyright stuff on concept and plot...............like I said, someone has mentioned it before. I'm not entirely sure about it though.

No one expects the Spanish Inquisition!

yes i read about that before. From what i understand is that you cant copyright the game idea or anything else, but there is a process to register the whole idea in written form through the us copyright office in washington dc. They break it down in a couple of categories, register it as a audio/visual,written,pictures and sketches. Are you familiar with the registering idea process ????
1) Stop being so protective, if its a great idea then well done, but ideas are a dime a dozen, it just takes the motivation, skill, knowledge, to get these ideas off the ground.

2) I suggest you try and program some sort of demo, XNA is probably the easiest 3D API you could pick up at the moment, give that a shot and then come back to us with something. Then you should be able to get loads of people willing to work on the game come and help you if the idea is good enough. Once you get some experience then you will be able to know what to expect from programmers who could work on your project.

3) get a group of people together using the help wanted section and get started creating your game :)

As a great meerkat once said - "Simplez!"

Game Development Tutorials - My new site that tries to teach LWJGL 3.0 and OpenGL to anyone willing to learn a little.

Quote: Original post by kryotech
As for what degree you will go for, I suggest a computer science degree. That way, you learn all the programming stuff.


Honestly, I think this is a terrible advice and I never understood why people give it so liberally.

I apologize if I sound very condescending (and I probably do), but do you guys really think that most of the people who come here spouting about their brilliant MMORPGFPSRTS next gen HD game of the year idea are really the type to go into programming? Which, at the end of the day, is all about hard sciences, math, physics, logic and the like?

Sure, encouraging them to dabble in programming and see if its their thing is great. But to tell them straight up to spend tens of thousands of dollars and four years of their life on that? Really?

In my opinion, and seeing so many people come to GameDev asking about patenting their amazing idea, pickup programming and give it up a week later because it's too hard - these people aren't programmers. Hell, they dont even claim to WANT to be programmers; they dont want to sit in front of the computer for 8 hours ago typing cryptic code. They want to be drawing ideas up on the board, playing other games for inspiration, and telling other people what to do. They dont want to be programmers, they want to be game designers. And arguably, they wouldn't really make good designers either, if their often young age, attitude and lack of any experience required by such position is any indication.

While encouraging to give programming a shot on the side is great, I think a much better idea would be to, as far as college is concerned, suggest Liberal Arts (or even economics or business). You know, fields that will actually expose them to a far greater set of ideas, foster their creativity and get them to be more well-rounded. Or help them with the business side of getting a game project going. A CompSci degree will do neither (for the most part), and might in fact only discourage people from going into games since, as I said, most of these people aren't programmer material.
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