Are there any artillery games (Scorched Earth, Worms) that move the dirt when a weapon hits it, rather than destroying it? For example, if a bomb goes off in the dirt, rather than cutting a circle out of the terrain, it would send the dirt particles flying in all directions? I started thinking about how cool that would be after playing the Helikopter demo and watching the buildings and trees roll around after being shot.
-edit-
I just played Helikopter again, and realized that it DOES have rolling dirt. Doh! But, it isn't quite what I was talking about. I ment pixel-sized dirt particles, not block-sized ones. A good example of what I mean can be seen by watching the old documentary footage of a nuke being set off in a dirt-protected facility. Cool stuff.
Edited by - TookH on August 3, 2001 2:26:03 AM
"It tastes like burning..."
Unless you want to do a deformable terrain sort of thing, the best you could do is a blast decal, simulating the particulate matter. You''re still going to need that decal, of course, but the method after that by which the terrain is reshaped is another matter altogether.
Isn''t "pel-by-pel deformation" about the same thing as voxel terrain? That would probably work real nice, depending on the rest of your display sections.
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-WarMage
...voxel - what an odd word...
Isn''t "pel-by-pel deformation" about the same thing as voxel terrain? That would probably work real nice, depending on the rest of your display sections.
--------------------
-WarMage
...voxel - what an odd word...
I''m thinking 2D, where each pixel-sized sand grain would have some sort of physics to it. With this a blast could send a spray of sand particles flying, which would then fall onto the rest of the terrain, maybe bouncing a bit. Surely someone has already done this in a demo or something? In Scorched Earth sand would settle and fall, but it didn''t actually move when shot.
"It tastes like burning..."
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