BODYPART_PELVIS = 0,
BODYPART_SPINE,
BODYPART_HEAD,
BODYPART_LEFT_UPPER_LEG,
BODYPART_LEFT_LOWER_LEG,
BODYPART_RIGHT_UPPER_LEG,
BODYPART_RIGHT_LOWER_LEG,
BODYPART_LEFT_UPPER_ARM,
BODYPART_LEFT_LOWER_ARM,
BODYPART_RIGHT_UPPER_ARM,
BODYPART_RIGHT_LOWER_ARM=10,
3DS MAX - biped question
Is there any chance to create a biped (physique) having 10 bones?
So the structure would look as follows:
I need to adopt my player model to physics made ragdoll, so the falls and death animations would be controlled by physics - but it is required to have 10bones for the character.
Any chance :/ ?
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