Texture Splatting in 3DS Max
Hello! I'm a new member here.
I've been searching the forum on and off for the past 2 days and I haven't found the exact information I'm looking for on texture splatting, so I'm creating this thread. (Woo-hoo!) Hopefully it'll be helpful to someone else too! :)
SO! Here's the story.
I've been asked to find another way to texture terrain. I've been uvmapping my terrain and creating one massive dds file in photoshop. I'm looking for something that takes less computing power, but still contains the beauty of my high res computer eating map. I began looking into texture splatting, and honestly, I have no idea how to go about it. I'm looking for more basic "how-to" information on texture splatting terrain. I've seen some vague tutorials that talk about using the channels in photoshop and creating alpha maps, but I'm not sure how I'd associate each map with the correct texture. Again, I'm finding tutorials that assume too much out of me -- and I'm just starting out with this technique!
If it helps, I'm primarily using 3D Studio Max. I've been able to use the "Blend" with "Gradient" mode in the materials pannel and have had excellent results. The down side is that Blend mode seems to only support 2 types of textures, (ex. grass and sand) and I'm wanting more than the two types.
I'm very new to all of this. I'd appreciate any helpful links or suggestions.
Best to you all! And Thanks!
Well, in terms of getting more its just a matter of adding more materials within materials :D
But there is a great tutorial on 3dtotal.com for doing terrain (they have a bunch of nice tutorials about everything really) but the terrain tutorial is really inspired so check it out :D
But there is a great tutorial on 3dtotal.com for doing terrain (they have a bunch of nice tutorials about everything really) but the terrain tutorial is really inspired so check it out :D
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