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Concepts behind drawing vector graphics

Started by January 06, 2010 09:26 PM
1 comment, last by sunandshadow 14 years, 11 months ago
Drawing vector graphics is like playing playdough I started drawing vector graphics yesterday with Inkscape and I learned these: o A picture is composed of layers of shapes o A shape is specified by its closed paths o To draw vector graphics is to morph and arrange shapes to form the picture I didn't get the first concept at the beginning because I am used to draw with pencil and I don't do painting. So for me a picture was not composed of layers of shapes but lines. Making vector graphics is more like playing playdough than drawing. I want to know what concept I should understand next. What concepts help you work with vector graphics?
I like to think of working with vector graphics as like being a form of collage with pieces of plastic. It's a similar metaphor. [smile]
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Vector graphics is also sort of like the kind of art where string is wrapped around pins or nails in a board. But, the difference is string always goes straight, vectors usually curve.


Actually what it's very much like is a flexible curve:


Then again, it's also like stained glass, or quilting, or using stencils...

I'm not really sure what specifically to say about vector graphics, but I've been using Inkscape every day for almost 3 months now to make the art for my current game, Anthro Breeder. You can see some of it in the I'm Proud of This thread in this forum if you want. I've got older Inkscape pieces on my personal website too.

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

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