2 Blender Wavefront Export Questions...
I've been experimenting with the export to wavefront .obj file option in Blender, and I had the following two questions:
1) In what kind of situations might you want to use the group by materials option so as to make there be (as far as I can tell) one group for each combination of a material and object?
2) Here's an example output (no texture coordinates / normals). In this instance vertices 1-8 are used in the face statements for the 1st object, and vertices 9-16 are used in the face statements for the 2nd object. Is there ever a situtation in which a 2nd object is liable to reference vertices from the 1st object (ie object 2 accessing vertex #8?) When would this occur - a shared vertex between objects? How much of a rarity would it be?
mtllib group_experiment_Scene.mtl
g Left_Cube.002
v 8.000000 -1.737355 -1.000000
v 8.000000 -1.737355 1.000000
v 6.000000 -1.737355 1.000000
v 6.000000 -1.737355 -1.000000
v 8.000000 0.262645 -0.999999
v 8.000000 0.262645 1.000001
v 6.000000 0.262645 1.000000
v 6.000000 0.262645 -1.000000
usemtl Material
s off
f 1 2 3 4
f 5 8 7 6
f 1 5 6 2
f 2 6 7 3
f 3 7 8 4
f 5 1 4 8
g Right_Cube.001
v -5.000000 -0.737355 -1.000000
v -5.000000 -0.737355 1.000000
v -7.000000 -0.737355 1.000000
v -7.000000 -0.737355 -1.000000
v -5.000000 1.262645 -1.000000
v -5.000000 1.262645 1.000001
v -7.000000 1.262645 1.000000
v -7.000000 1.262645 -1.000000
usemtl (null)
s off
f 9 10 11 12
f 13 16 15 14
f 9 13 14 10
f 10 14 15 11
f 11 15 16 12
f 13 9 12 16
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