Abrams Tank
Finally got back to taking my art to the next level. This has taken about 7 - 8 hours to get this far. Going to add more edge grunge,a couple decals, and cut some panels into the sides.
Done with Blender, GIMP, and textures from cgtextures.com.
NBA2K, Madden, Maneater, Killing Floor, Sims
Very nice! However, I can't help but notice that all the grunge is the same color...
7,129 verts. 2048 texture.
Here are some updated versions with different textures:
Here are some updated versions with different textures:
NBA2K, Madden, Maneater, Killing Floor, Sims
lol - well how many triangles? Texturing looks good, needs more contrast. You should just post this on the Radioactive forums not sure if this gamedev forum is even for artwork criticing etc. I think if everybody posted their WIP artworks here it would be quite a mess... ;-) Once it's finished put it in your engine and make a IOTD post, that would look cool.
Still, it looks pretty good man.
Still, it looks pretty good man.
Nice - I like the camo one best! To me, 7k of triangles sounds like too much for a game - however, you are talking to a person who is always trying to get that number as low as possible. It might be just fine for single player games. If you want to lower the count, you could even make a low-poly version and use this one to map it.
BTW, great job keeping the the texture from skewing - it all looks uniform!
BTW, great job keeping the the texture from skewing - it all looks uniform!
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