Quote: Original post by bgilb
Games just are priced completely wrong. 60$ is absurd for a game
If the game cost 10$-15$ many more people would actually buy it and they would probably end up making the same amount.
When World of Goo implemented the pay whatever you want temporary, they made vast amounts more from people who payed just 5$ (30,000$), versus those who paid the original amount (25$ only made 600$ or so)
No dice on that. 1.99 iphone game is pirated with a 0% buy rate. 0%!
Quote:
Woe be the PC game developer these days, as various reports put piracy rates in the U.S. at approximately 70-85%.
PC piracy
Pirates?! I'm supposed to be fighting a hydra!
It's no wonder that Epic Games is dumping PC games for the greener pastures of console gaming: piracy rates for the U.S. market alone are hovering around 80%!
And beyond the U.S., the piracy picture becomes even larger and more menacing -- especially if you're an independent developer without "Madden-sized advertising budget," said THQ Director of Creative Management Michael Fitch, who laid out his case against piracy and hardware manufactures in an epic rant at the Quarter to Three forums.
In the post, Fitch attacked pirates, the PC software security model and everything in between. In Europe, he said, piracy rates approach 90%. In Asia, those figures are "off the charts."
http://www.gamepro.com/article/news/165488/hard-times-pc-game-piracy-in-us-estimated-at-75-80/
Quote:
Apple's iPhone/iPod Touch is a lot like Sony's PSP in many ways: they both play games, movies and music -- and now both can struggle with the effects of piracy. According to iPhone developer Smells Like Donkey, about 80 percent of all downloads of Tap-Fu were illegally downloaded.
The developer notes that learning how to pirate games off the iPhone is surprisingly easy, thanks to "a kernel patch that bypasses Apple's DRM system" that "would take an average person 5 minutes in Google to find." Additionally, the developer discovered that an average of zero percent of pirates end up purchasing a legitimate copy of Tap-Fu -- it seems marking the game down to $1.99 didn't discourage anyone from taking a free ride.
http://www.joystiq.com/2009/10/26/developer-claims-80-percent-piracy-rate-for-latest-iphone-releas/