Exporting models with animations in 3DS format
Hi,
I am new to the whole "modeling and animating assets" thing, I am using 3DS Max 9, so far I was able to model static objects, export them to 3ds format and view them on an engine I am working on.
I read that the 3ds format supports animations based on keyframes, so as a simple test I made a very simple bouncing ball animation on MAX, I exported it to 3ds format and loaded it to the parser of my engine, however when I read the the number of frames of the file I always get the value of 100 despite setting the number to 50 in MAX, also I am unable to see the transformations for the animations.
Is there some step I am missing on 3DS Max?
Something like committing the animation to the mesh and then exporting?
Thanks in advance.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement