Quote:
Original post by spliter
At first I thought it was a piece of crap, then I left it for about 2 years, then came back to it...
Many of us share the same story :)
Quote:
Bevel faces doesn't work on the selected faces but on ALL of them at once!
Since at least 2.48 we have a brand new bevel tool that works on selected only (and allows you to enter the exact size of the bevel, among other things).
Quote:
And there's that stupid polygon which is always looks like it's selected when you work, only to show which polygon you worked on last
That's the active polygon. It's the same deal as an active object in the object mode. Actually a very neat feature that allows you to do stuff with less clicking around and therefore faster, but it takes a lot of getting used to. Then you're gonna get hooked on it and miss it in every other app.
Quote:
Original post by Burnt_Fyr
The interface is gawd awful
Oh yeah. The mighty Interface. It's different from others in two ways - one, it's non-overlapping, which means that a) you don't have to switch through overlapping windows to find a button and b) you are exposed to all of the buttons at once, which can be a little scary to beginners. And two, it's completely accelerated, every widget is an opengl entity. That right now means that it suffers from all sorts of defects like flickering, but the 2.5 (a completely new and revamped release with a much friendlier interface) is double buffered and really smooth.
The Interface (capital 'I', see? We respect it and fear it) is often compared to a spaceship control panel, and I can agree. If you're an astronaut or an
orbinaut and you're used to stuff like "SCE to AUX" instead of "Edit, Select All, Copy", then go for blender. It'll feel like home.
[Edited by - tori on October 30, 2009 5:25:11 AM]