animating models for games (noob questions)
I have a rigged model that I want to animate for a game we are making.
I am using both blender and 3ds max, how exactly does animating work for exporting to games?
I created a simple animation using key frames in 3ds max and exported as a 3ds model and get no animation. Am I doing this completely wrong?
Basically, I have a rigged model and looking for a little instruction on the process of getting it animated into our game. I have been searching the net for answers but have been unable to find them.
thanks
i can't imagine it is good to export as a .3ds model when making a game.
I'm pretty sure collada is the best way to export.
I'm pretty sure collada is the best way to export.
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