Unix graphics programming
hey, well I got a project(a game) due for school that uses the XLib graphics library. I was wondering what type of work would be needed to program more advanced graphics with OpenGl or DirectX? XLib is pretty primative. Any articles or links would be helpful. I understand OpenGl/DirectX (pretty ok) with windows programming but not too familiar with how to set it up in Unix. Thanks guys/gals!
Well DirectX is made by MS, which should give you the clue that it''s not available for Unix..
July 19, 2001 05:50 PM
Xlib is the core library for the X window system, very popular on unix workstations. Bill started slapping "X" on the end of everything at least 10 years after X was getting old.
The last time I did opengl under X I used fltk<\a> As I recall it was fairly easy to hack the examples into what I wanted to do. FLtk provides a wrapper for a window, menu, mouse events, etc... You use OpenGL for the actual rendering. I seem to recall problems with Irix, though the OpenGL was easy, I couldn''t use my little wrapper and I had to go with a very cheezy pop-up menu from one of the OpenGL demos.
The last time I did opengl under X I used fltk<\a> As I recall it was fairly easy to hack the examples into what I wanted to do. FLtk provides a wrapper for a window, menu, mouse events, etc... You use OpenGL for the actual rendering. I seem to recall problems with Irix, though the OpenGL was easy, I couldn''t use my little wrapper and I had to go with a very cheezy pop-up menu from one of the OpenGL demos.
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