Quote:Hi again, I did try to design a game which turned out to be boring so I then designed a simple game like arkanoid :-)
Original post by terminallytrivial
If you have made a few games and you really want to learn about how to use the MDA framework, take an existing game and try to break it down into the its mechanics, dynamics, and aesthetics (make a list)
The issue for me now is to learn how to make one that's fun &entertaining.
I saw your presentation "Finding the Fun:The MDA FrameworkFor Game Design". It's really interesting.
Quote:That's exctly how I feel. It's like I've found something that can be really useful,but I have no one to test it on :-))
Original post by Wavinator
but I find one frustration is that I can't test it out with anyone. I can make up cards and boards to represent possibility spaces and try to tweak mechanics, but I'm not currently in a situation that allows me to get together with friends and try stuff out.
I have tried to parctice MDA on games like bejeweled and tetris but I have no one to check/compare my notes with(sort of walk through the steps)..Very frustrating. we must try & spread the news about the MDA much further :-)
I read your article-nice to get an inside view. Could u please explain more about the differences between Sensation & Fantasy Goals?
For example, Let's say I want to design a game with planes.
Would sensation mean how they look? and the fantasy would be more about how they operate/respond to the player in a way that would make the scene believable?
[Edited by - Digital Chaos on September 7, 2009 9:14:34 AM]