To reiterate what everyone is saying, you're not going to find much in "lessons-exercises" form for game design. This is especially true for a niche topic like the MDA framework. The field is just too young and doesn't have universally established practices and approaches.
Let me ask you... have you built or designed a game yet? If not, I would completely ignore the MDA framework and just try to make extremely simple, fully functional games. And when I mean simple, I mean very simple... something on the level of a game like Pac-Man or Asteroids. Once you have experience building games that work, then you can start worrying about making games people will actually want to play.
If you have made a few games and you really want to learn about how to use the MDA framework, take an existing game and try to break it down into the its mechanics, dynamics, and aesthetics (make a list). Alternatively, you can do what I said earlier:
Quote:Original post by terminallytrivial Try to revise a simple game like a traditional card game, a simple casual game, or a old-school arcade game. Or take some cards or playing pieces from board games you have and make up your own simple game. |