Quote: Original post by dmatter
Names, ideas, concepts and techniques cannot be copyrighted, in other words, the actual game aspect of a game cannot be copyrighted. I don't know why people are implying otherwise to be honest.
No one in this thread has implied anything of the sort and saying that we have will only lead to confusion for the OP.
To clarify, the OP asked about the legality of doing a remake of an existing game. A remake is a recreation of an existing game done in one of two ways:
1. A direct copy of Double Dragon II which looks, sounds and plays like DDII.
2. An unlicensed sequel or prequel which includes the characters and settings of the original and or makes use of any trademarks such as the title.
Creating the first would be a straight breach of copyright. The second would be deemed a derivative work and would also be a breach of copyright.
What can not be protected by copyright is the concept of a game. Anyone may make a game in which a pair of characters move through a scrolling background fighting enemies - provided that they do not use/copy the graphics, sound or level design of another existing game. This is the point you were making however this isn't what the OP was asking about and no one here has claimed or implied that making such a game is illegal.
Using Pacman as an example Geon (Strawdog Studios' Geon is a game which is inspired by the Pacman pellet collecting game play mechanic. The player controls an avatar which collects pellets. The avatar is a cube, the maps are completely different from Pacman, the sound effects/music are original, the game has no ghosts and the game contains a host of game play features never found in Pacman. It copies the pellet collecting mechanic but has no visual or auditory elements copied from or similar to Pacman and as such it is an original work and does not infringe on the Pacman copyright.
Quote: The parts of a game that can be copyrighted are sounds (sound effects and music), graphics (photographs, icons, fonts, sprites, etc), literature (instructions, dialogs, etc) and cutscenes.You forgot to mention the code, which is also protected by copyright.
Quote: So you can recreate Pacman without copyright issue provided you don't use the same sound effects and sprites (or sound effects and sprites that have been derived from the originals). If you make brand new sprites and brand new sound effects then you're fine. Though you might not really consider it to be a Pacman clone by then perhaps.
Again I am afraid this information is confusing and as such misleading.
It is impossible to recreate "Pacman" without using the same sound effects and sprites (or recreating copies which look/sound similar enough to be recognised). If the game does not feature a character recognisable as Pacman, does not sound like Pacman and has different level designs then it ISN'T Pacman.
Conversely, any game you create which contains a recognisable copy of the Pacman character, sound effects or level designs would be an infringement of copyright (regardless if they were taken from the original game or redrawn/recreated from scratch) and probably also trademark infringement (as I am fairly sure the Pacman image has by now become a trademark).
Quote: Interestingly, games like Pacman, Pong, Breakout, etc have been involved in such fuzzy litigation that they're basically now a free-for-all for anyone to recreate.
As far as I am aware this statement is untrue. Pacman is still covered by Copyright and the IP owner is still producing and supporting Pacman products and as such they are protected by copyright and existing trademarks. If you know this not to be the case please provide some legal precedent/opinion to support this statement.