Nearly every mistake listed and assertion made further underscores that they made what I like to call an Ultima Online Mistake (for the record, that's a mistake made in public that could have been avoided simply by asking the guy over there who knows the answer; or, to put it another way, "Ask the MUD community how to create an online game? Heh. As if. Look, all they have is a bunch of scrolling text...some of it with color...what could they *possibly* know about creating and maintaining an online multi-player universe?").
My projects so far have used TCP exclusively, but I'm considering a hybrid setup for the next one. My only real problem with TCP is that (as I understand it) a path is chosen at the beginning and it never recalculates. So even if there is a faster path from client to server *now*, it will continue to use the path it calculated earlier. Get rid of that, move more people onto 56K modems (or better), and I'm happy. =)
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DavidRM
Samu Games