Matrix / Vector math
Obviously matrix and vector math is a very important part of 3D programming. I just started on 3D programming but I dont know much about matrices and vectors so I was thinking if someone could direct me to a good matrix/vector math tutorial on the net. I found tutorials explaining how to multiply vectors, how to find dot/cross product and stuff like that, but none of them explains what I can use it for.
Do someone know of any good books that explain this? I was thinking of buying the book "Beginning Direct3D Game Programming", does this book explain anything about matrix and vector math?
-Thanks in advance
-René
Real programmers don't document, if it was hard to write it should be hard to understand
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