The code is unfocused it is just about boxes moving autonomously around making emergent flocks.
So it is basically a flocking 3D demo, with the attempt of keeping Steering algorithms separate from the locomotion model.
Use a svn client and feel free to download it (read only)
http://svn9.cvsdude.com/aleateam/AIDemo/
Currently only VC++ express 2008 is supported :-( should I have more spare time I will add mac xcode and linux support since the rendering is performed by a rendering engine ( www.ogre3d.org )that runs on all of them.
There is a readme that should hopefully explain how to compile and run it, I hope it will be clear enough.
I have started to do this as a demo of skills to search for a job in the videogames industry.
Any feedback, criticism and so forth would be much appreciated.
What's the Structure of General AI Engine?
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