Advertisement

What's the Structure of General AI Engine?

Started by July 15, 2009 04:26 AM
10 comments, last by HostileExpanse 15 years, 4 months ago
The code is unfocused it is just about boxes moving autonomously around making emergent flocks.
So it is basically a flocking 3D demo, with the attempt of keeping Steering algorithms separate from the locomotion model.
Use a svn client and feel free to download it (read only)

http://svn9.cvsdude.com/aleateam/AIDemo/

Currently only VC++ express 2008 is supported :-( should I have more spare time I will add mac xcode and linux support since the rendering is performed by a rendering engine ( www.ogre3d.org )that runs on all of them.

There is a readme that should hopefully explain how to compile and run it, I hope it will be clear enough.
I have started to do this as a demo of skills to search for a job in the videogames industry.
Any feedback, criticism and so forth would be much appreciated.
Quote: Original post by iambinary
wow that is an amazing link, first ever i've seen - where in the world did you run across it??


It's slightly more subtle than "What have you tried?" :-P

This topic is closed to new replies.

Advertisement