Is multiplayer the future?
I won't buy a game if it doesn't have multiplayer support. Playing against people is more fun than playing against a computer, and multiplayer is what keeps a game alive after you have conquered it.
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DavidRM
Samu Games
http://www.samugames.com
So, I guess my point is that they will both have their place in 5 years, but AI needs to be developed further (which I think it is) for single player games if they want to remain competitive. I also think it is important for games to support both. I don't see myself ever buying a multiplayer only game. On the flip side, adding multiplayer support to a single player game increases the longevity of the game.
Multiplayer games become multiplayer only...
While single player games will be single player only...
Currently multiplayer games are big but that will begin to slow as more high quality single player games are developed.
Multiplayer games are fun because your playing with other people. On the otherhand single player games are fun because you can get an expierience, much like reading a good book, without some stupid 12-year-old messing everything up.
Myself, I like multiplayer games and single player games, both, because they are different expieriences, and because of that I don't think one will completely takeover the other, unless gamers allow it to happen.
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Gary
Midnights Dawning Software
Midnights Dawning Software
http://dawning.dhs.org
If you think that multiplayer games will comprise most of the games sold in five years then what kind of games do you think they will be? massive multiplayer or small 16 player games?
I'm very interested in what you think.
-rich
Richard Rice
GameSpy Industries
Multi-player games may be similar to single-player games in construction, but true MMP games must have very different design goals. Death-matching in Quake is not the same as navigating the levels. There are different goals involved, and different experiences are created for the gamer.
Most gamers enjoy games for the interactive experiences and fantastic environments they create, not for the methods they apply or the principles they are based upon. If AIs are indistinguishable from real people, the player has no reason to complain; if they aren't, a multi-player solution might help. Such "integrated" games will probably become a lot more common, because graphics are improving with the accelerator market leaving a lot more room and demand for either more sophisticated AI or multi-player support in its place.
But a TRUE, non-hybrid multi-player game, one that Bob and Joe and Frank Q. Gamer would get together and play on a Saturday night, is a different story. Board games have utilized this model for decades, but it's gone relatively unexploited in the PC game industry. There are a whole new set of non-programmatic problems involving the control of people. The problems we face become less of the sort "the little guy can't walk through this door" and more like "get him off here, he keeps nuking everybody." How the genre will develop, I think only time can tell.
Poker and Solitaire both involve moving cards, but beyond that, they have very little in common...