3d max - X file texture mapping problem
I have some problem with textures in X files. I made a terrain using a plane and noise modifier. After that I added a texture using material editor. My texture was a bit small so I increase the tiling.
It renders good on 3d max but when I export it as a X file texture is still big (tiling is not in effect). Should I configure something when I render it?
Here is a picture, left one is 3d max view and right one is X file output
http://img218.imageshack.us/img218/7205/terrain.jpg
taytay
No X file exporter I know of exports the tiling you set to the material. Try to use the UVW Map Modifier.
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