Your best bet is to "pay your dues" by working as a cog (programmer, or even QAer) for a real game company... then, after you've earned a good reputation, to stake out on your own.
Mason McCuskey
Spin Studios
www.spin-studios.com
Your best bet is to "pay your dues" by working as a cog (programmer, or even QAer) for a real game company... then, after you've earned a good reputation, to stake out on your own.
Mason McCuskey
Spin Studios
www.spin-studios.com
Get a job using your CS degree. Plenty of demand for programmers in all industries. Then do your game development in your spare time (which you'll find you have a lot of once you get out of college *assuming* you stay single... ;-) ). This way you get to pick up real experience (and get fed) while still pursuing your real interest.
I'm assuming, of course, that you or someone in your group has a do-able game idea and the group of you can organize yourself sufficiently to get it done. This means that you don't try to beat Quake 3 or Ultima Online or EverQuest (or just about any high-end commercial game) your first time out of the gate.
------------------
DavidRM
Samu Games