Audio implementation!!
Hi.
I really want to spend some time going hardcore with learning to understand audio implementation, starting with fmod, then perhaps going to wwise.
I would really appreciate if anyone has some tips for the starter. Is there a game engine already set up with it, so I can use the FMOD designer tool and go in there and get my hands dirty? Is there any tutorials? Do I just need to join a team and just "do it" ?
It would be great if there is some sort of game environment where I can just play around with the designer etc for fun without any stress.
Any help is great!
Thanks,
Jay
First of all, no offense to FMOD, but you should start with Wwise, go to FMOD, and then move on to Miles or something else.
FMOD has a player that will let you audition your dynamic audio as if in a game engine.
FMOD has a player that will let you audition your dynamic audio as if in a game engine.
- [email=dan@musicianeer.com]Dan Reynolds[/email] (Composer|Music Implementer)
www.musicianeer.com
www.musicianeer.com
Thanks, I will take your advise. Is this because wwise is more flexible?
Downloading now, the good thing also is they seem to have a few game environments to DL for the designer to practice in.
Downloading now, the good thing also is they seem to have a few game environments to DL for the designer to practice in.
Wwise is simply (more) intuitive.
Once you have the principles of the process in place, you can approach FMOD's crazy setup.
Once you have the principles of the process in place, you can approach FMOD's crazy setup.
- [email=dan@musicianeer.com]Dan Reynolds[/email] (Composer|Music Implementer)
www.musicianeer.com
www.musicianeer.com
Wow wwise is pretty cool! It's good they include cube so you can play around with it and develop a working understanding of it.
Would love to find an empty project with only registered objects added, so I could work through it from beginning.
But cube is cool, I guess I could just create a copy of cube and delete all events & sounds, leaving only the objects.
Would love to find an empty project with only registered objects added, so I could work through it from beginning.
But cube is cool, I guess I could just create a copy of cube and delete all events & sounds, leaving only the objects.
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