Quote:Original post by Telastyn
Quote:Original post by Meh_Gerbil What am I missing here? |
That the depth of a game has nothing to do with its graphical style. An isometric environment isn't any easier/faster to make than a fully 3d one these days. That the games are... let's say 'less interactive' is not related to that. I suspect that if someone took Oblivion and MMO'd it then similar libraries or constructs could develop even though it's the standard 3d environs. |
That is only when you are talking about a company with a fixed group of staff. Some companies have flexible staffing where they hire people on contract for a period of time to work on that one game. So graphics is directly related in that spending more on graphics with artists and animators, will leave you less to spend on programming and script writers etc.
I think Oblivion is a good example because that is exactly a case of graphics taking away from gameplay. Morrowind looked good at the time, but not amazing, but it did however have masses of content. Countless quests, tons of dialogue and there were lots of factions and stacks of depth to the game. Oblivion scaled things back a bit, but went all out on graphics. If they could have afforded to not skip some of the things from Morrowind, and yet still have the massively impressive graphics too, they would have.
Quote:Original post by bakanoodle I feel people's nostalgia for games leaves people jaded.
Going back and playing an old game that you have played before brings back the emotions and enjoyment of the first time you played it. Going back and playing an old game that you have NEVER played before, and it becomes much more rare that you will enjoy it.
It wasn't until much later that I got around to playing Deus Ex. Many people regard it as an amazing game, however I still think it's just an 'ok' game. |
I think a lot of people mistake this for nostalgia when really it's more to do with a product being more impressive at the time it was made. Deus Ex WAS an amazing game because when it was released, there were no other FPS out there with even a fraction of the depth of that game. It was the same with System Shock, you have an incredible game with a wide variety of weapons, different ammunition types depending on what you are shooting at, an RPG stat system in the background, hacking, throwable explosives and grenades, emps and frags, crouching and leaning, interactive objects in the world etc, and all this was before even Quake was released... System Shock came out the same year as Doom 2... the difference is staggering really.
So these games were amazing at the time. Just because they don't seem that special today, doesn't make them any less amazing. In the same way that a modern construction company could rebuild the Egyptian pyramids bigger and better, but that doesn't mean they weren't an incredible achievement at the time.
Quote:Original post by Kest I think the modern gamer population just needs some time to evolve.
There's a lot of new blood being drawn into the gamer crowds, so simple is good enough. However, as gamers get familiar with virtual worlds, I think they'll either quit gaming, or get tired of doing the same simple, shallow, repetitive, cheap, plastic things and want a little more depth.
When I was young (-20 years), casual gamers were playing monopoly and checkers, and some had never heard of a Nintendo or PC. Let alone played games like WoW or The Sims.
The casual market will always be there, but I think the serious gamer crowd is going to grow to rival it over time. |
Yeah that's what I think too. When UO was released, the audience was tiny. Nowdays there is WoW with over 11 million people playing. I think the kind of gamer who would prefer a new UO over a new WoW, is still going to be a minority, but they are a minority that is growing in size all the time. EverQuest for example, was considered a huge success, and yet it never had more than about 400,000 players at it's peak. If it's only 1 in 10 people who want a more UO style game, 10% of WoW's audience is far more than the likes of EverQuest ever had.
Standards have risen though, so it would cost more to make the equivalent game today, but as long as gaming in general is getting more popular, we are getting closer and closer to the stage where more companies can make more good niche games that can satisfy the niche players. It is already happening, but on quite a small scale at the moment.