SNES games had their engines right in the ROM. Where else do you want them to be?
I think you're thinking more along the lines of Quake mods. They're mods, not games.
SNES games had their engines right in the ROM. Where else do you want them to be?
I think you're thinking more along the lines of Quake mods. They're mods, not games.
I think this is what he's getting at because that is kind of the lines I am taking (and I think Niels, right?) in the seperation of the game engine and the game logic. Niels and I, independantly for now, are seeking to write a game engine in C++ and interface that with Java to actually run the game logic - much higher level stuff than loading graphics, converting, blitting, etc.
Anyway, I'm sure its possible. However, the game engine has to be really general-purpose (in which case you lose an element of encapsulation and abstraction) or really smary (which is what I'm doing).
- Splat