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square tile iso engine

Started by November 19, 1999 10:52 PM
7 comments, last by GameDev.net 25 years, 1 month ago
Iso and squared engines are exactly the same except for one point: depth. With an iso engine, you can have hills and trenches like SimCity 2000/3000.
May I suggest browsing through some of the older threads on this site - there has been plenty of discussions about Iso vs. square tiles.

MHO is that square tiles combined with various overlays offer the best performance/appearance tradeoff.

/Niels

<b>/NJ</b>
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To counteract Niels' HO, I believe that the isometric view offer better visual appeal than squared tiles at a reasonable speed penalty.
here are some of the tradeoffs between rectangular tiled iso engines (starcraft) and rhomboid iso engines (Civ, SC, AoE)

Rectangular:
You have fewer blits to do
You have to have more tiles to do the same job
different heights require more work

Rhomboid:
you have more blits (twice as many as rectangular)
you need fewer tiles to do the same job
different heights dont require as much work

Get off my lawn!

Which has a more appealing UI, Simcity or Starcraft?

(If you say SimCity, we just generally disagree on what looks good and what doesn't - and since taste can be an everlasting debate, I'll let it rest)

/Niels

<b>/NJ</b>

In my opinion, it's just the look. Programming comes second.
If programming came first, you probably would have picked square tiles.

Just decide if the look or the programming is more important.

Reaver

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Starcraft is square? Looks like regulars isometrics with an overlay of a square map for use to draw ojbects on the map and places buildings during the game, but the landscape is isometric. It's a nice way of doing it.
I'm deciding on whether i should make an isometric tile engine or a square tile engine for a game i'm making. I was playing around with the StarCraft editor and i noticed that although it's a isometric game, it had square tiles.

I'm wondering what advantages a square tile isometric engine has over the other types, and if it would be worth it to make a square tile isometric engine.

any links that would give a lot of info would be appreciated

someone

http://www.lupinegames.com/articles/isoeng4u.htm

Heres an article I wrote on the comparison between iso and square tiles.

-Geoff

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