square tile iso engine
MHO is that square tiles combined with various overlays offer the best performance/appearance tradeoff.
/Niels
Rectangular:
You have fewer blits to do
You have to have more tiles to do the same job
different heights require more work
Rhomboid:
you have more blits (twice as many as rectangular)
you need fewer tiles to do the same job
different heights dont require as much work
Get off my lawn!
(If you say SimCity, we just generally disagree on what looks good and what doesn't - and since taste can be an everlasting debate, I'll let it rest)
/Niels
In my opinion, it's just the look. Programming comes second.
If programming came first, you probably would have picked square tiles.
Just decide if the look or the programming is more important.
Reaver
I'm wondering what advantages a square tile isometric engine has over the other types, and if it would be worth it to make a square tile isometric engine.
any links that would give a lot of info would be appreciated
someone
Heres an article I wrote on the comparison between iso and square tiles.
-Geoff