Need your thoughts
Here is a model I am making and need some input on how to texture it. I am learning to texture and unwrapping it is a nightmare for me right now. Do you think this texture looks like something you would see on a craft that is battered by space debre?
[Edited by - Spiderweb on February 25, 2009 1:51:31 PM]
Troy Gann3d artist/Webmaster/SFXSpiderweb@Keywaves.com
Hi,
It doesn't look battered to me. It looks like a rock.
I think one thing you could do is to show that some outer layer plant
is gone, exposing the color of any inner layer. Because right now the
craft looks like a sponge or a piece of carved stone. For example, the
front of the craft, including the edges that face forward, should be
shinny.
If that doesn't work in your context, you could try emphasizing the
direction of impact by showing more splatter patterns assuming that
the craft had been hit by debris while flying forward. This means that
the tarred marks should be long, elliptical instead of circular.
If you don't show different paint layers, your model might always look
like a solid clay model. I don't have paint layer here so it still look
like clay (plus that there is no light reflecting off shiny parts, it
would be better if you could make where I colored white to be shiny
instead of chalky).
It doesn't look battered to me. It looks like a rock.
I think one thing you could do is to show that some outer layer plant
is gone, exposing the color of any inner layer. Because right now the
craft looks like a sponge or a piece of carved stone. For example, the
front of the craft, including the edges that face forward, should be
shinny.
If that doesn't work in your context, you could try emphasizing the
direction of impact by showing more splatter patterns assuming that
the craft had been hit by debris while flying forward. This means that
the tarred marks should be long, elliptical instead of circular.
If you don't show different paint layers, your model might always look
like a solid clay model. I don't have paint layer here so it still look
like clay (plus that there is no light reflecting off shiny parts, it
would be better if you could make where I colored white to be shiny
instead of chalky).
The major issue with making your craft look THAT battered (in my eyes) is that it clearly isn't battered - at all. The hull looks as smooth as the day it came off the assembley line.
You either need to tone down the wear and tear on the texture - a lot - or increase the visible wear and tear on the model accordingly.
You either need to tone down the wear and tear on the texture - a lot - or increase the visible wear and tear on the model accordingly.
The shapes are nice, but as said, it also looks like a rock.
You could add some (better) metal textures to it. Also make sure you don't add too much of the same texture.
Another thing you could do is use CrazyBump to make it a little more 3d-looking. If you want to pay for it of course. But if you're good with photoshop you can try to darken it at some spots as well.
You could add some (better) metal textures to it. Also make sure you don't add too much of the same texture.
Another thing you could do is use CrazyBump to make it a little more 3d-looking. If you want to pay for it of course. But if you're good with photoshop you can try to darken it at some spots as well.
I would personally physically batterrer the model, just a few jagged dents, maybe a smashed cockpit (if required to be completely dead)
Richard Howard3D modeller and Concept artist.
Thanks for the input. I have made a few changes to the crafts texture. The original one was to much. I increased the transparency and layered it over top of a metal paneling like texture and it is looking much better. I also added shadows to rivets and so on. Here is my second update. Opinions are welcome.
I am not shooting for a destroyed craft. I am looking to basically show a well used craft that could possibly be in many battles and is dirty. Great tips and I will try to add some reflections. Milkshape is somewhat limited.
I am not shooting for a destroyed craft. I am looking to basically show a well used craft that could possibly be in many battles and is dirty. Great tips and I will try to add some reflections. Milkshape is somewhat limited.
Troy Gann3d artist/Webmaster/SFXSpiderweb@Keywaves.com
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