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How do i make a RTS game with Borland C++?

Started by June 13, 2001 07:29 PM
6 comments, last by RaZeRz 23 years, 7 months ago
Hi I have installed Borland C++ and i would like to know what i need to install to be able to make a Strategy game like Warcraft and Dune. Is someone interested in joining me to make a Warcraft or Dune game please contact me. ----------------------------------------------------------------RazerWorks http://www.razerworks.net/ Richard M [RaZeR] richard@4u2.se ----------------------------------------------------------------
Time, Knowledge, & Effort.

Please don''t cross-post

Magmai Kai Holmlor
- The disgruntled & disillusioned
- The trade-off between price and quality does not exist in Japan. Rather, the idea that high quality brings on cost reduction is widely accepted.-- Tajima & Matsubara
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as previously said,

time, knowledge, and effort.

just a quick note though - you can write a nice rts (albeit simple - 10 different units stuff), fully OO and playable, with reasonable AI, in a couple of dayz. all you need is [any] compiler, Paint (preferably a tool like Photoshop instead, i use Macromedia''s Fireworks original release) and the abovementioned qualities.

OO isn''t really that hard - if you don''t use it you''re just going to have to emulate it with data structs... easier to cut one layer of abstraction. i''ll email u the source for my latest freeware effort if you want... its Delphi code but nicely commented and very decipherable (if i might say so myself...)

chris
theropod
Use the WriteCoolGame() function.Works every time.
Is there a good tutorial on creating a RTS with 10 units somewhere? Like a very good starting point?
theropd -

I dont know. Starting from scratch in C/C++ Win32 DirectX, I really dont think thats possible. Even if you had a basic graphic/sound/input engine it would be hard. You would really need a lot of experience writing RTS games to do that.

Maybe in a week or two you can have the game playable in its absolute most basic form (gather resources, produce, attack) but... 10 units though... theres no way you could produce your art yourself while writing the game.

I dunno, just my 2c.

ratman

---------------
Ratfest.org
step 1: make tetris
step 2: come back to the forum and ask for step 3
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Here''s some addition: patience, motivation, dedication, etc.

I think there''s a book about making an RTS, just try look in amazon.com.
When you are ready to make a RTS game, you won''t need to ask how to do it...
I never understood why Bill Gates named his company after his penis

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