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the basics of sound design

Started by September 29, 2008 05:48 PM
2 comments, last by Reives 16 years, 3 months ago
I am no sound designer but to further understand my team I like to at least know the basics of their roles and how to do those basic things.Do any of you all have any good websites to learn the basics of sound design and programming.
Well, if you want to understand your team, I'd suggest talking to them. Seems each one of them could point you to resources explaining the basics of what they do, if not actually tell you themselves.
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At some point it'll depend what you want to do, but I mean, if you're completely new to it, the first thing you can do is learn the basics of (subtractive) synthesis. If you're doing this, say, more for musical and compositional purposes as opposed to creating effects, you can get any number of free VST synths and play with them along side a tutorial on how to use them. One that comes to mind is the free ebook called How to Make Noise. It goes over a lot of the basics you need to know, and you can apply the knowledge to a lot of different areas of sound design.

Once you understand the basics like how to start with a sound source, apply an envelope to shape the basic sound, use a filter to give it character, and then use some sort of modulation to give some dynamic qualities to the sound, a lot of it is just learning your chosen synth(s) more and playing with them to see what sounds you can get. Sound design is definitely one of those fields where practice, practice, practice pays off.

From there, it's really free form how you approach things. You can learn other synthesis techniques. One that's fairly well known, and one that I particularly like, is FM synthesis, but it can be pretty daunting once you start delving into it. Nevertheless, you can make some very rich sounds relatively easily in FM synthesis that would require more effort in subtractive synthesis, so it's a good thing to at least be familiar with.

Eventually you'll definitely want to learn more about sample-based sound design. You'll be using a sampler and/or wave editor much more than synths if you're going to do more effects based sample design. You can actually take a lot of what you learn from synthesis (how envelopes are used, how to apply filters, etc.) and apply it directly to sample editing and playback, if you have the right tools.

Another thing that is particularly useful to know when working with samples, but also just important in general, is how to make good use of effects, particularly compression, EQ, and reverb. Again, getting a handle on this just takes practice. You can read some things online to get some sort of idea, but the exact settings and numbers you find online won't necessarily be what's good for you because that sort of stuff is going to be dependent on *your* material and needs.

That said, maybe some of these sites will help you out as far as getting a good basis. Again, it all depends what you want to do -- "sound design" is a BIG field and its applications can vary, so and what you plan to do and how you work/approach things will determine ultimately what are the best methods for you.

How to Make a Noise
Effects Explained -- I find this useful to get an idea of the various effects you'll encounter and how some of them are inter-related (e.g., how many different ways can you use a delay line?)
Electronc Musician tutorials -- I don't know how much of this will be useful to you now, but there's a lot of good info throughout this if you're willing to look.
KVR -- Good website dedicated to computer audio. Useful stuff throughout the forums if you look.
Very helpful, many thanks.

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