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Missing Pixels

Started by November 29, 1999 05:21 PM
-1 comments, last by Dermot 25 years, 1 month ago
Hi Guys,

Wondering if anybody has come across this. It's to do with when rendering some BSP polys, the 3D card leaves out some pixels and doesn't update the zbuffer. Then when I render my sky box, it shows thru these missing pixels.

Here's a screenshot of what it looks like:


You can see the missing pixels clearly down the right hand side. I've looked at Q2 with gl_clear turned on and you get these missing pixels - though not when the Q2 engine draws the sky in that frame, only if the wall is an exterior wall and you can't see the sky behind it anyway.

Any pointer's would be much appreciated.

Dermot.

[This message has been edited by Dermot (edited November 29, 1999).]

[This message has been edited by Dermot (edited November 29, 1999).]

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