This is not a "which is better?" question, all what I need to know are the points of stratigic differences , like I know that both OGL and RenderWare are not ObjectOriented While D3D is , so this is a difference , But what about the other things , like data structure of the Vertices , normals , texture handling , lighting , Camera , Buffering ..... .etc
To be more specific , I'm planning to port my D3D based engin to the other 2 platforms , so I need to put some guide lines for the time required and stages of work before I start reading their
Documentaion .
Thanx .
D3D / OpenGL / Renderware Technical Comparison
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