Texture Baking for a XNA game, HOW?
Hello,
I just wanted to know how does one bake textures in 3DS Max for XNA?
I know to press the 0 key to get to the Render to Texture command, but I'm not sure what will import into XNA and what won't.
Do I want to bake the textures to the Deffuse channel?
Could some give me a short HOW-TO to get my models looking better via Rendering to Texture?
I read that texture baking/light mapping is really important when making a game. But am new to the whole idea.
Thanks mates,
MajSlayer
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