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Texture Baking for a XNA game, HOW?

Started by August 24, 2008 11:09 PM
-1 comments, last by MajSlayer 16 years, 4 months ago
Hello, I just wanted to know how does one bake textures in 3DS Max for XNA? I know to press the 0 key to get to the Render to Texture command, but I'm not sure what will import into XNA and what won't. Do I want to bake the textures to the Deffuse channel? Could some give me a short HOW-TO to get my models looking better via Rendering to Texture? I read that texture baking/light mapping is really important when making a game. But am new to the whole idea. Thanks mates, MajSlayer

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