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Interior Design classes needed for Game Artist?

Started by August 18, 2008 12:28 PM
0 comments, last by zer0wolf 16 years, 5 months ago
I like modern art, design & style like this: http://www.furniturestoreblog.com/image/minimalist%20loft%20interiors.jpg http://img390.imageshack.us/img390/3763/05rx9.jpg http://www.furniturestoreblog.com/image/Contemporary%20Homes.jpg http://img141.imageshack.us/img141/135/arsl06openauditionfv8.jpg I want to be an artist first and game concept artist second. My school consular is an idiot but I'm hoping to go to my local college to do arts but I'm not sure if interior design would do me any good for doing virtual art. If you've played Mass Effect or Elder Scrolls: Oblivion IV I basically want to know what was required of the guys who did the structures to the buildings and environment from the artistic point NOT programming and stuff. Whatever they had to do is what I planned to do. http://img413.imageshack.us/img413/7506/dsc00431kj6.jpg http://videogametalk.com/images/uploads/screenshots/1211_fullsize.jpg I'm not sure if you guys ever considered mixing real world architect with virtual architect/design but basically I'm trying to see what would be the best way to do this. Should I take interior design first then some regular art classes.. do they both bush on one another as separate subjects? I've been taking regular art since the third grade and they've never really gone into real details towards interior or architect subjects is that typical? What would you suggest someone take in order to get proper skills to do what was done in games like Mass Effect(concept/futuristic art) and general modern arts?
Studying interior design would be pretty useful for an environment artist to do. The curriculum is going to vary a bit between schools, so it'd be a bit hard for anywhere here to accurately tell you what all topics you'd cover. I'd imagine that that you having to do some drawing would be required. You're also going to have to learn 3d modeling if you expect to see your art in games. Realize that "concept" artists are few and far between and you have to be really damn good at your craft to get a job doing so.
laziness is the foundation of efficiency | www.AdrianWalker.info | Adventures in Game Production | @zer0wolf - Twitter

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