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Videogames can become more than entertainment, and you can ensure that it happens.

Started by July 18, 2008 11:08 PM
22 comments, last by stimarco 16 years, 3 months ago
Quote: Original post by Pupil

I see art as creative exspression that can invoke emotions, intrigue us, inspire us, and may change the way we think about the world.


You've just defined good teaching.

This pretty much sums up my opinion of Story and Play: that they're essentially key components in the ongoing learning process we are all following throughout during our lives. The reason we find these "fun" is simply because our brains have evolved to produce chemical rewards when we learn something new. The greater the epiphany, the better the reward.


"Art" -- the sense we see it today -- is an industry, just like games, movies and car manufacturing. It is a bastardisation of craftsmanship. Sculptors and painters began as interior decorators, producing those pretty bits that adorned buildings in the past. They were literally the collectible gewgaws in their day, the fashionable flocked wallpaper and Dulux paint. Michelangelo and his contemporaries never considered themselves "Artists" in the modern sense, but they did consider themselves to be damned good painters and sculptors.

They were craftsmen. End of story.


Fuck "Art", I say! This emperor has no clothes.



Sean Timarco Baggaley (Est. 1971.)Warning: May contain bollocks.
I do agree that videogames can (and will, think about the oncoming Fallout, with 500+ of possible endings) become more than pure entertainment.

For sure an hc gamer won't even care about the plot, the charachter design etc... A game like UT is more than everything this kind of audience would ever want to play. In this sentence I show the greater respect for UT, which stole me entire days of life.

Anyway, talking about money, that's what matters:

a) a gamer will always play videogames for the rest of his life.

b) the world of gamers must enlarge itself.

point b is crucial for the developing of the market: you must assume that not everybody's interested in fragging people around, most of people wants to get away from the real world, that's what videogames are ment for.

It's an entertaining industry, soon it will collision with the Cinema, they will probably fuse and become one.

SO the "gamer" must fuse with "audience", turning it into a first-person actor that moves in a world created by the author and determines its developing, creates the plot.That's the future.Doing this without eliminating the amusement of hc gamers is the real challenge for game designers in next years.

Calling it art anyway, is long way to go for me...

Two more points are crucial for me:

1 is online gaming, turning itself into a community.Now there are 2 kinds of "gaming-like" communities: one is second life, the other is World of Warcraft. In next years I do believe these realities will fuse themselves too. We will see something like a huge online community, to which every online game will relate itself: a common world with different "areas of gaming". E.g. there's a stadium in the city.non-playing persons will be going there and see people challenging themselves on any sports game.this also will rise the pro gaming activity.

2 involves more the concept of "game" which is, in nature, ment to learn. Nowadays there are few examples of games used in the learning process (not talking strictly about edu-games), like Sim City being used in managing schools.
It would be natural for games to evolve into this: just like every other medium.

I guess we will wait and see, for sure a great future awaits Videogames, being, combined with Internet, the most powerful media humanity as ever seen.

Thanks for reading (if you did) Bye
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Quote: Original post by stimarco


"Art" -- the sense we see it today -- is an industry, just like games, movies and car manufacturing. It is a bastardisation of craftsmanship. Sculptors and painters began as interior decorators, producing those pretty bits that adorned buildings in the past. They were literally the collectible gewgaws in their day, the fashionable flocked wallpaper and Dulux paint. Michelangelo and his contemporaries never considered themselves "Artists" in the modern sense, but they did consider themselves to be damned good painters and sculptors.

They were craftsmen. End of story.





what is the difference between an artist and a craftsman?
Quote: Original post by graji

what is the difference between an artist and a craftsman?


There is no difference.

Sean Timarco Baggaley (Est. 1971.)Warning: May contain bollocks.

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