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--delete this--
Edited by - SkyRat on June 19, 2001 5:09:03 PM
[java] Java Gaming API
I would prefer that Sun standardize some OpenGL binding and then build a game library on top of that binding. That way those of us who like to work our own mojo can just do OpenGL and those who want to use the scenegraph api in the game library can go that route.
The fanatic is incorruptible: if he kills for an idea, he can just as well get himself killed for one; in either case, tyrant or martyr, he is a monster.
--EM Cioran
Opere Citato
The fanatic is incorruptible: if he kills for an idea, he can just as well get himself killed for one; in either case, tyrant or martyr, he is a monster.
--EM Cioran
Opere Citato
"... we should have such an empire for liberty as she has never surveyed since the creation ..."Thomas Jefferson
C# is Microsoft''s response to Java. I haven''t looked at it yet, but I expect it to be very similar to Java and just as easy to code. However, I am pretty sure it won''t be plattform independent like Java.
C# is Microsoft''s response to Java. I haven''t looked at it yet, but I expect it to be very similar to Java and just as easy to code. However, I am pretty sure it won''t be plattform independent like Java.
June 22, 2001 06:30 AM
I am really enthused about this. This will apply to products like cell phones, ps2 and other gaming systems, the web, pda''s,etc making it possible for a small time programmer to make a hit game and it would be available to almost everyone in the world. I''m suprised the reaction is not better. The reason this would be better IMO then a DX java wrapper is you save time,don''t have to deal with directx, and can port to mac''s,pda''s,console''s,cell phones,etc no problem. I can understand Jim Ross though if you can''t wait, but if you can then it''s great. I think this can bring us back to the old days where a bright programmer or small team of people can make a hit that reaches the world.
Also I see nothing wrong with claiming java as the best lang we have(especially in a java forum). It beats c++ because of portability and not having to deal with a bounch of non-intutive MS api''s. VB and Lisp are cool for small projects but who wants to undertake a big project with them and then think how hard it would be to port to ps2 or another device. Java''s so naturally OO that the learning curve is steeper, but causes more design to be done, so reduces bugs. It''s the standard at universitys now and will be exploding soon on the web and the many electronic products we use. It''s got my vote for now.
Erik
Also I see nothing wrong with claiming java as the best lang we have(especially in a java forum). It beats c++ because of portability and not having to deal with a bounch of non-intutive MS api''s. VB and Lisp are cool for small projects but who wants to undertake a big project with them and then think how hard it would be to port to ps2 or another device. Java''s so naturally OO that the learning curve is steeper, but causes more design to be done, so reduces bugs. It''s the standard at universitys now and will be exploding soon on the web and the many electronic products we use. It''s got my vote for now.
Erik
June 24, 2001 11:31 PM
from what ive read in the sun forums the main problem with java
vs c or c++ is the garbage collector which keeps java so clean yet slows it down
does anyone know how the java api will address this in their gameing api
vs c or c++ is the garbage collector which keeps java so clean yet slows it down
does anyone know how the java api will address this in their gameing api
June 24, 2001 11:32 PM
from what ive read in the sun forums the main problem with java
vs c or c++ is the garbage collector which keeps java so clean yet slows it down
does anyone know how the java api will address this in their gameing api
vs c or c++ is the garbage collector which keeps java so clean yet slows it down
does anyone know how the java api will address this in their gameing api
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