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Intelligent Agents

Started by June 13, 2008 02:54 PM
4 comments, last by Timkin 16 years, 8 months ago
hi all, I was doing a quick search on google looking for any paper of how to use Intelligent Agents on a game. so anyone knows something ? saludos
to myself and who would like to know
I found some papers of Emma Norling, what a great work
here is the link
http://cfpm.org/~emma/
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I suppose it depends on what your definition of intelligent agents is. If you are using the same definition that we usually use, there is no lack of information on them. In fact, a good percentage of AI material can be used in intelligent agents.

Really, there isn't an exact concept of the technologies that define intelligent agents - they tend to be more of a collection of whatever you need to slap together.

I think you may want to narrow down what it is you are trying to accomplish here.

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Military simulators are a kind of "game" which often make use of agents.

In particular, confine yourself to a subgroup of agents for a specific task. The current "in vogue" terms are BDI models (Belief Desire Intent), with an example of this being JACK - a generic BDI agent which has been applied across a number of simulators in Europe and Australia.

Additionally, look up background papers about SOAR - this is another military agent which is a bit older than the BDI models, using a combination of planning ability and some nifty plan generalisation and machine learning techniques. It's been used by the US military for some time with their MODSAF and JSAF simulation models.

Hope this helps.





but whats the difference between JADE and BDI agents ?
cause for example with jade agents its possible (I think) to implement
a belief desires intention model
anyway my idea its work with xna and jade for the control of opponents in a determinated game. why jade? cause its possible to work with it on VS.
This is for my pregrade tesis, so if someone have ideas, please .. all comments
will be welcome :)
Read Emma's work... it's good! Also take a look at John Laird's work on game agents.

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