Hell with menus (.rc file's)
Hello, Im sorry for the title, but its really what im experimenting. I am just trying to start a side-scroller im going to develop this summer (I will really) and Im getting the map-editor up. The game is being made for Windows using DirectX- for graphics DDraw. Well I am just trying to get the top menu up, but it will not show. Going back to my old days of reading Trick of Win G. Guru, I went to see how to load .rc files, and have been trying for a while to get my own to work, with no luck. I am using Vc++. I make a new project, I have my main code that loads the .rc file in. (right here)
// DEMO3_3.CPP - Loading a MENU resource
// INCLUDES ///////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN // just say no to MFC
#include // include all the windows headers
#include // include useful macros
#include // very important and include WINMM.LIB too!
#include
#include
#include
#include "resource.h"
// DEFINES ////////////////////////////////////////////////
// defines for windows
#define WINDOW_CLASS_NAME "WINCLASS1"
// GLOBALS ////////////////////////////////////////////////
HWND main_window_handle = NULL; // globally track main window
HINSTANCE hinstance_app = NULL; // globally track hinstance
// FUNCTIONS //////////////////////////////////////////////
LRESULT CALLBACK WindowProc(HWND hwnd,
UINT msg,
WPARAM wparam,
LPARAM lparam)
{
// this is the main message handler of the system
PAINTSTRUCT ps; // used in WM_PAINT
HDC hdc; // handle to a device context
// what is the message
switch(msg)
{
case WM_CREATE:
{
// do initialization stuff here
// return success
return(0);
} break;
case WM_PAINT:
{
// simply validate the window
hdc = BeginPaint(hwnd,&ps);
// you would do all your painting here
EndPaint(hwnd,&ps);
// return success
return(0);
} break;
case WM_DESTROY:
{
// kill the application, this sends a WM_QUIT message
PostQuitMessage(0);
// return success
return(0);
} break;
default:break;
} // end switch
// process any messages that we didn''t take care of
return (DefWindowProc(hwnd, msg, wparam, lparam));
} // end WinProc
// WINMAIN ////////////////////////////////////////////////
int WINAPI WinMain( HINSTANCE hinstance,
HINSTANCE hprevinstance,
LPSTR lpcmdline,
int ncmdshow)
{
WNDCLASSEX winclass; // this will hold the class we create
HWND hwnd; // generic window handle
MSG msg; // generic message
// first fill in the window class stucture
winclass.cbSize = sizeof(WNDCLASSEX);
winclass.style = CS_DBLCLKS | CS_OWNDC |
CS_HREDRAW | CS_VREDRAW;
winclass.lpfnWndProc = WindowProc;
winclass.cbClsExtra = 0;
winclass.cbWndExtra = 0;
winclass.hInstance = hinstance;
winclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
winclass.hCursor = LoadCursor(NULL, IDC_ARROW);
winclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
winclass.lpszMenuName = NULL;
winclass.lpszClassName = WINDOW_CLASS_NAME;
winclass.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
// save hinstance in global
hinstance_app = hinstance;
// register the window class
if (!RegisterClassEx(&winclass))
return(0);
// create the window
if (!(hwnd = CreateWindowEx(NULL, // extended style
WINDOW_CLASS_NAME, // class
"Menu Resource Demo", // title
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0,0, // initial x,y
400,400, // initial width, height
NULL, // handle to parent
NULL, // handle to menu, note it''s null
hinstance,// instance of this application
NULL))) // extra creation parms
return(0);
// save main window handle
main_window_handle = hwnd;
// load the menu resource
HMENU hmenuhandle = LoadMenu(hinstance, "MainMenu");
// attach the menu to the window
SetMenu(hwnd, hmenuhandle);
// enter main event loop, but this time we use PeekMessage()
// instead of GetMessage() to retrieve messages
while(TRUE)
{
// test if there is a message in queue, if so get it
if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
{
// test if this is a quit
if (msg.message == WM_QUIT)
break;
// translate any accelerator keys
TranslateMessage(&msg);
// send the message to the window proc
DispatchMessage(&msg);
} // end if
// main game processing goes here
// Game_Main(); // or whatever your loop is called
} // end while
// return to Windows like this
return(msg.wParam);
} // end WinMain
///////////////////////////////////////////////////////////
now I have this code in. I go to insert resource, then menu New. And in the first box type in file and give it an id of ID_FILE, but when i compile i dont get my Menu, i name the menu MainMenu and when i load it i load MainMenu. but i cant get it to show, i can only get a. lamothes to work. So you guys know I have made 3 directx based games before, so I do know what im doing. And I just took a. lamothes code for this, just to try to get a .rc file to work, if i can get it work, i will use all my own stuff. Thankyou to anyone who can help me... And thanks for reading this long post
bad!
I can't see anything wrong with the code. My little menu resource demo (also from LaMothe) is almost identical and it works. Perhaps it's your header or rc file. I know that mvc++ really can mangle rc files, perhaps if you hand code it... Here's mine:
Hope this helps.
--------------------------
thi sis my si gitzt hebezt
Edited by - petalbloom on May 27, 2001 7:22:23 PM [ugg code mess]
Edited by - petalbloom on May 27, 2001 7:24:16 PM
|
Hope this helps.
--------------------------
thi sis my si gitzt hebezt
Edited by - petalbloom on May 27, 2001 7:22:23 PM [ugg code mess]
Edited by - petalbloom on May 27, 2001 7:24:16 PM
thi sis my si gitzt hebezt
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